![scp in the corner of your eye scp in the corner of your eye](https://i.ytimg.com/vi/GISdUMrH_nQ/maxresdefault.jpg)
- #SCP IN THE CORNER OF YOUR EYE HOW TO#
- #SCP IN THE CORNER OF YOUR EYE SKIN#
- #SCP IN THE CORNER OF YOUR EYE UPGRADE#
The ability to manipulate his bone structure creating extra bones that are stronger and shaper then metal after we surgically removed his bones.
#SCP IN THE CORNER OF YOUR EYE SKIN#
An extra thick layer of skin like a bugs carapace when he was skinned alive. A razor maw filled with sharp teeth that are sharp to the touch and can't break after being strapped down and having his teeth pulled out.
#SCP IN THE CORNER OF YOUR EYE UPGRADE#
White, Quantum, Director/Black, Thaum, Tech, VIP, Credit, Playing cards are dead ends if you get one you cannot upgrade it or downgrade it, it is forever going to be that card.SCP -249 is a mutant who evolves alot like 682 but to a weaker extent and these are the recorded mutations 249 has gotten throughout the years from multiple tests and from before we found him. I think they might be able to open even the 093 mirror portal, but I have not tested that yet Quantum, Thaum, Director/Black keycards can all open gates > Rough > Lether Backpack(+20 inventory slots)ĭirector and black keycard is the same card it just has two names > Coarse > Dirty Water(-10 Health, -50 stamina, -20 hunger, -80 thirst)
![scp in the corner of your eye scp in the corner of your eye](https://static.wikia.nocookie.net/villains/images/2/2d/SCP-372.png)
Water > Very Fine > Nectar of Gods(+20 health, +100 stamina, +30 hunger, +90 thirst) > Rough > Dirty Water(-10 Health, -50 stamina, -20 hunger, -80 thirst) > Fine > Speed Beans(+10 health, +100 stamina, +80 hunger, +20 thrist) > Coarse > Cloth Backpack(+5 inventory slots) Level 5 Keycard > Very Fine > Thaum KeycardĪpple > Very Fine > Super Apple(+5 health, +50 stamina, +30 hunger, +10 thirst) Level 4 Keycard > Very Fine > Level 5 Keycard Level 3 Keycard > Very Fine > Level 1 Keycard Level 1 Keycard > Very Fine > White Keycard Guest Keycard > Very Fine > Level 2 Keycard Any item that is not on the list, I either have not tested or 914 doesn’t affect it, but anyways here is some crafting recipes for you lazy people who don’t want to figure it our yourselves. Here is a list of Crafting recipes that I tested. The 914 crafting Recipes section will have some useful items in there so go check that out as well. Now that you upgraded your card just go to the nearest gate and open it and leave.
![scp in the corner of your eye scp in the corner of your eye](https://static.tvtropes.org/pmwiki/pub/images/resized_3.jpg)
Level 2 Keycard > Very Fine > Level 4 Keycard Once you get to 914 drop your card in it and upgrade it to a level 5 key card.(DON’T ACTIVATE IT AND GO INSIDE, YOU WILL DIE)
#SCP IN THE CORNER OF YOUR EYE HOW TO#
Once you got the level 2 key card and went into a section keep going around until you find 914 or if it is not in that section go to another one until you find it and if that fails go to the last section to find it.(If you saw a gate memorize where it was and how to get there) >An other option is you keep running away, if you run long enough he will stop chasing you.(this takes a very long time) Only tips i can give is either try to tesla gate him.(he does not walk through corridors he will walk a straight line towards you, that can be through walls) >Honestly 106 is your worst nightmare in this game, when you walk through a room with black goo in it there is a chance 106 will show up through it. You can stand right beside them and they wont notice you, use this as an advantage to get past them. >Also MTF are blind they don’t see you unless you are right in in front of them in their line of sight, if they spotted you they will try to follow you for about one room. >Don’t shoot MTF guns are pretty useless in the game and a waste of time, just collect a bunch of bandages in the D-class cells. I suggest letting your blink timer get as low as possible and only then starting to strain your eyes.
![scp in the corner of your eye scp in the corner of your eye](https://steamlists.com/wp-content/uploads/2021/07/scp-secret-laboratory-gameplay-tips-for-new-players-walkthrough-0-steamlists-com-867876.jpg)
>If you have looked at him then don’t blink and just put a closed door between you and 173 then just go on exploring, if needed you can keep your eyes open longer if you strain them with “V” but if you let it go you instantly blink or when you can’t strain your eyes any longer. >As weird as it sounds don’t close or gates like at 914, because 173 has magical abilities to go through doors and unlike in containment breach you have to look at the door to open it. >If you hear him don’t look behind you, he doesn’t ever attack unless you have seen him.(this also counts if you only a small part of his body, so check corners because when you walk through you might barely see his arm and usually you also have to be in the same room for it to register as you looking at it.) The map is randomly generated so it doesn’t matter which one you choose. So once you finished listening to the speech or just skipped it, you can find a level 2 keycard on a chair on the stage.(It is the third chair from the right)Īfter you collected this card choose a random section from A, B or C. This Guide will aim to explain How to beat the game, give some tips against mtf, scp-106, scp-173 and 914 crafting recipes.